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Video Game Voice Acting: A Guide for Melbourne Game Developers

23/10/2026

Melbourne has an active game development community, from solo indie developers to established studios. As games become more story-driven, voice acting has become an important part of player experience. Planning it well saves time, money and frustration during development.

Decide how much voice you need

Not every game needs full voice acting. Some use voiced key scenes with text elsewhere, or short voiced reactions to give characters personality. Consider your budget, your schedule and how important voice is to your game's experience. A partly voiced game done well is better than a fully voiced game done poorly.

Build a voice script

Game scripts differ from film scripts. Lines are often non-linear, triggered by player actions and needing several variations. Use a spreadsheet or dedicated tool listing each line with a unique file name, the character, the context, the emotion and any timing limits. This keeps recording organised and makes integration into the game engine far easier.

Give performers context

Voice actors in games often record lines out of order and without seeing the game. Provide concept art, character descriptions, story summaries and, where possible, gameplay footage. Explain the situation for each line: is the character calm, injured, sprinting or shouting at a distance?

Casting

Hold auditions with sample lines from your script, including an emotional range. Listen for performers who can sustain a voice across many lines and sessions. For smaller budgets, a versatile actor may voice multiple minor characters, though make sure they sound distinct.

Efforts and barks

Games use lots of non-verbal sounds: grunts, efforts, breaths, pain sounds and exclamations, sometimes called barks. These can be demanding on the voice. Schedule them at the end of sessions and allow breaks to protect performers.

Consistency across sessions

Game development often stretches over months or years, with script changes along the way. Record studio settings and keep reference files for each character so pick-up sessions match the originals. Plan a budget for pick-ups from the start; they are almost always needed.

Localisation

If you plan to release internationally, consider localisation early. Keep timing information and context notes so that translated recordings can match the original.

Contracts and rights

Be clear about where the recordings will be used: the game itself, trailers, sequels, downloadable content and promotional material. Agreements should cover these uses. Discuss with performers any plans that might involve their voice beyond the original recordings, and respect their rights over their voice.

Direct remotely when needed

Many game recordings are directed remotely, with the developer joining a live session online. This lets you hear takes in real time and give feedback on tone and timing. Have your script, references and priorities ready before the session starts so studio time is spent recording rather than searching for files.

Test lines in the build

Drop recorded lines into a playable build as early as possible. Hearing dialogue in context reveals problems with volume, timing and repetition that are easy to miss in a spreadsheet, and gives you time to arrange pick-ups before launch.

Bring your game to life

We help Melbourne game developers cast and record voice talent for characters, narration and trailers. Request a free quote and share your script and character list.

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